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WebWalker gallery 9, walker art center, the internet, and digital culture May 1999 |
° support B92 ° C5, 16 Sessions ° Consensual Fantasy Engine ° webwalking ° what's new ° what's next ° awards ° press ° links |
The Walker Web site was relaunched in September 1997. Since then we have produced two educational sites in collaboration with The Minneapolis Institute of Arts: ArtsConnectEd and ArtsNet Minnesota; acquired äda'web as the backbone of a new Digital Arts Study Collection; and established Gallery 9 as an online catalyst for digital culture. From new projects in Gallery 9 and the Digital Arts Study Collection to interviews with visiting artists to cyber travel reports, WebWalker is a newsletter about the Walker Art Center Web sites and digital culture on the net. Subscribe here. Steve Dietz |
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Support B92 |
See Matthew Mirapaul's "Kosovo Conflict Inspires Digital Art Projects" ________________________________________ |
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C5, 16 Sessions |
In September 1998, the Walker launched "Shock of the View: Artists, Audiences, and Museums in the Digital Age," a series of online exhibitions and parallel discussion list. A collaboration with Davis Museum and Cultural Center at Wellesley College, Rhizome, San Jose Museum of Art, and Wexner Center for the Arts, Shock curators paired a physical museum object or event with a virtual one. For the exhibition curated by former San Jose Museum of Art Director of Multimedia Randall Packer, Gallery 9 commissioned C5, an artist collective/Silicon Valley startup associated with San Jose State University's CADRE Institute, to create a project based on the installation, "Not to See a Thing," by C5 member and CADRE Director Joel Slayton. The resulting 16 Sessions is now viewable in Gallery 9. Packer writes in his curatorial essay: "16 Sessions is an extraordinary and original exploration of the micro-universe that lies within our information structures, taking nothing for granted while exposing their seemingly alchemical properties. In a world growing increasingly rich with data, and limitless opportunities for mining these information riches, 16 Sessions leaves little doubt that C5 stock is on the rise." ________________________________________ |
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cfe |
Documentation of Paul Vanouse's and Peter Weyrauch's Consensual Fantasy Engine added to Gallery 9 Digital Art Study Collection In 1994 much of the TV-viewing world was transfixed by a white Bronco being driven down the highway by O. J. Simpson. California residents could be seen milling about the roadside with signs and banners, cheering OJ on. Some wore radio headsets so that they could determine exactly where he was from the real-time broadcast. Although the televised chase included a famous celebrity, millions of dollars worth of media gear and personnel and took place near the heart of American fiction--Hollywood--we did not see a dramatic conclusion. Paul Vanouse's and Peter Weyerauch's The Consensual Fantasy Engine (CFE) is a computer program capable of creating a cinematic drama based on audience preferences. The "engine" asks the audience questions to which they answer by applauding for their preferred choice, which allows the program to generate an audience profile. The engine responds to the audience profile by creating a customized scenario for them, using a database of video clips that have each been annotated with its narrative content. Every 5 minutes the audience is invited to and influence the plot. CFE was first performed in April 1995 and at the Walker in May 1998. A sampling of the questions in this audience interactive narrative is archived in the Digital Arts Study Collection, along with an interview with Vanouse . Vanouse's forthcoming project, Terminal Time, an interactive history of the last millennium, will also show at the Walker.
Full interview |
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WebWalking |
[techne]W3LAB :: an online node of projects for the web Organized by Eugene Thacker as part of the annual Program in Comparative Literature conference at Rutgers University, [techne] is a compilation of "works-in-progress/works-in-process" as well as a number of critical essays. Besides being a fan of the unabashedly techno interface, [techne] is particularly interesting to me for how it interrogates scientific method and the idea of the "lab" in relation to net practice. As Thacker writes:
For ARCO Electronico, a component of the 1999 International Contemporary Art Fair in Madrid in February, Jose Luis Brea selected Web sites for "The Post-Media Era." He writes:
Ever wonder what the designers of some of the most innovative Web sites are _thinking_? Ryan Holsten has organized a yearlong project, disCOURSE, which sets up a process of interaction between approximately 25 Web designers and producers via a series of "blind questions," live chats, and interpretive-interactive presentation. Each month, two particular designers are featured. disCOURSE #01 presents the work and ideas of George Williams of Studio Bohemia 59 and Andy Slopsema of Combine and Construct. CIMI metadata testbedWhat happens when you mix worms and art? Hard to say, but you can draw your own conclusions. The Consortium for the Interchange of Museum Information's metadata testbed is now available. The interface is crude but the point is the underlying resource which currently includes 202,882 item and collection level records from natural and cultural history museums across the globe. Date: 5/26/99 1:42 PM From: Robin Dowden ________________________________________ |
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What's New |
In May, the Walker Education department launches its first Interactive Art Activity based on Lorna Simpson's Wigs. Designed by George LaRou in Flash, the activity is aimed at kids and allows them to create their own portraits by manipulating facial shapes and colors as well as adding different "accessories," from eye glasses to body piercings. Vivian Selbo, "ah, 'da process" . . . questions? some answers . . ."A new essay by äda'web art director, Selbo: äda'web is a research and development platform, a digital foundry, and a journey," thus reads the collectively written meta-description tag incorporated in the site's HTML code. "Here, artists are invited to experiment with and reflect upon the web as a medium, and as a means of distribution for their work. While we produce most of the projects you experience on our site, we also house co-productions, guest work, events, and source material on the artists and their galleries. ah, 'da web--always subject to change."Find out. ________________________________________ |
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What's Next |
In June look for:
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Awards for Walker Web sites |
At the recent American Association of Museums conference in Cleveland, ArtsConnectEd, a joint project of the Walker Art Center and The Minneapolis Institute of Arts won a Gold Muse Award for best museum Web site. In March, at the third annual international Museums & the Web conference ArtsConnectEd also won the award for Best Educational Museum Web site. Walker Art Center won the overall prize for Best Web site. ________________________________________ |
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Press
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"At the forefront of the art meets Internet movement, or Cybermuseology,
is the Walker Art Center in Minneapolis." "Among American museums, the most ambitious online art program is taking
shape . . . at the Walker Art Center." "Projects like the Digital Arts Study Collection have earned
the Walker Art Center an oft-cited reputation as one of the most contemporary
of contemporary art collections." "The site is quite a remarkable place for anybody who likes to drop
by an art museum once in a while and doesn't mind making some of those
visits in a digital way. The Walker and the Institute are justifiably
proud of their latest world-class achievement, and so should be their
various faithful publics." "The site's Digital Art Study Collection and Gallery 9 is, like
the Walker's physical collection, a delicious selection of the obscure
and the absurd, the playful and the dour, the linear and the linked, the
pretentious and the profound. Related site ArtsConnectedEd features 12,000
works of art and 1,000 audio and video files from the Walker and the MIA." ________________________________________ |
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Links |
äda'web
American Association of Museums
ArtsConnectEd
ArtsNetMN
B92 Support Group
C5, 16 Sessions
CIMI metadata testbed
Consensual Fantasy Engine
Davis Museum and Cultural Center at Wellesley College
Steve Dietz, "Cybermuseology," Museo de Monterrey
disCOURSE
Interactive Art Activity
Matthew Mirapaul, "Kosovo Conflict Inspires Digital Art Projects"
for more.
The Post-Media Era
Rhizome
San Jose Museum of Art
[techne]W3LAB :: an online node of projects for the web
Vivian Selbo, "ah, 'da process" . . . questions? some answers . . ."
Shock of the View: Artists, Audiences, and Museums in the Digital Age
Wexner Center for the Arts
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