Interview with Piotr Szyhalski by Steve Dietz
Piotr Szyhalski: The concept of variability is very interesting to me, and perhaps one of the key elements of "the thing itself". To put it simply: Ding an sich is precisely what remains constant in all the possible variable readings/experiences that may occur on the Web. I always believed that any artwork fulfills itself only through the active perception/reading of the viewer--in Ding an sich I try to make this idea more apparent by drawing the attention to the fluidity of the medium: to the fact that more than one perception/reading is inherent to the structure of the work. I do think that--among other more specific things--this is a "new media" canon of sorts. But the reasons for canon references are broader than that--I am interested in the structural characteristics of the format, but also in its historical associations (hence the voices of some of the prominent figures in the art history).
PS: It seems that the term
perception as we use it in relation to more traditional media doesn't function well in the context of interactive media. Perception here consists of much more
than sensory experiences (although the fact that we deal with more than one
medium at the time IS important and unique)--especially in terms of the
participatory inclusion of the audience. Joseph Beuys accurately described this
situation as the two-step process involving information as well as active
exformation. In the case of truly interactive works the exformation reaches deep into the process of creation, with viewers affecting the format and/or
content of their own experience through the MANIPULATION of the work. PS: Yes--the choice of Shockwave is dictated by my desire to contain some of that fluidity. . . . Technically, Director allows me to resolve some of the key issues specifically related to The Canon Series. For example, relationships between sound and other events in the piece (images, movement of the cursor, etc.), and perhaps more importantly viewers direct impact on the sound. In Canon 10 All for the Others, the viewer continually controls two sound layers: the volume of "radio noise" with the spoken text depends on the movement/position of the cursor; and the dominant rhythm pattern evolves as different drum textures correspond with different words completing the text in the piece. This is just one of the many benefits of working with Director, but I want to stress that the pieces were all developed with WWW as the ultimate destination (as opposed to CD-ROM). I think the Web and it's extraordinary publishing qualities offer a new kind of connection between the artist and the viewer. It's unlike the mass media we know (TV, radio) where an authority communicates its message to the millions. There is a sense of an intimate relationship between the two individuals involved (rarely is there more than one person at a time in front of a computer screen). Working on Ding an sich (and all other Web works) I thought of a one-on-one conversation rather than a public address. The uniqueness of the Web comes also from the fact that this intimate conversation does indeed take place between the artist and MANY people in the same time. . . .
PS: As a concept, Ding an sich assumes the existence of things
outside of our sensory experiences. Kant describes it as unknowable though
CERTAINLY existing, which I thought had a lot to do with the experience (or
perhaps the very nature) of art in general. Art goes beyond matter/objects: it
testifies to the existence of the "Things Themselves." Somewhere there is the
"constant" we all know, although each one of us would almost certainly describe
it with very different words. Doesn't the way we are moved by a powerful artwork
remain constant regardless of what medium was utilized by the artist?
PS: The ability to shift between
varied patterns of exformation. For example linear versus nonlinear sequencing,
or how/when the conclusion of a given piece occurs (e.g. whether a viewer
"concludes" the work relatively quickly as a singular unit of meaning--like a
poster; or whether the conclusion occurs over time slowly building up to a
conceptual crescendo at the end of the piece; or whether the conclusion has no
clear place in the structure of the piece but takes place as an afterthought...)
Also the multimedia aspect of the work--new expressive junctures between words
images sounds and movement: choreography of meaning?
PS: Whether that is a remote
connection or not--I am not sure, but I am positive that growing up in Poland did
teach me that things are not always what they seem to be.... That what is being
said doesn't always mean exactly that--and more than often, exactly the opposite.
There is a strong tradition of highly allusive, metaphorical, symbolic work in
Polish culture that served an important social function: communicating
independent messages in a coded manner so as to bypass the heavy hand of the
state censor. And on the other hand--a strong tradition of highly manipulative
official broadcasts that also coded messages, however with different
objectives in mind ... In any case it seems that one's ability to read and
INTERPRET the meanings was always tested. I suspect this had some impact on my
work (and certainly submitted to my paranoid, at times politicizing, of any and
everything around me...) in a way that it often communicates ideas by omission--emphasizes the message by offering its alternatives. Also it is not an accident
that one of the "chart" layers surrounding the floating figure in the Prelude (the one that originates from the "+" mark on the
figure's head) is a copy of images used by Ivan Petrovich Pavlov as visual
stimuli in his famous experiments on conditioned reflexes...
PS: The decisions an artist makes
during the process of building his/her work are perhaps the most important
aspects of creation. Everything else follows: selection of the media,
compositional/structural choices, etc. The nature of interactive work is based on
the idea that both the artist AND the viewer make decisions. How meaningful those
decisions on the audiences part will be often is the measure of how successful
the piece is....Also--I do feel strongly about the physical context in which the
online work is being experienced: the fact that, most likely, the viewer sits in
front of their terminal--much like I do when working on the piece--is a peculiar
mirror event. What the Web gives us in addition to the typical experience is the
option of CONTINUING the conversation... via e-mail for example, which is why I
always make the e-mail address readily available with the work. It DOES work,
too! I engage in an ongoing exchange with many people from all over the world
with whom I share a unique experience: art.
PS: The Harvest created in
connection with the Joseph Beuys
Multiples exhibition at the Walker Art Center touches on several issues
prevalent in Beuys' work: the idea of democracy as well as the subtleties in the
patterns of information/exformation. By combining a user-provided material (in
shaping the visual layer, Harvest relies on text submitted by the
audience) with an attempt to define the essence of democracy, the work itself
becomes a manifestation of democratic practice. In effect, as the number of
participants/creators (aka "audience") of Harvest grows, the figure of
"information provider" (aka "artist") becomes gradually less significant, slowly
shifting the emphasis from the "information" to the "exformation" process
involved. According to Beuys (and I do believe this to be true as well)
information (the creation of the work) and exformation (the act of
perception/comprehension of the work) are equally important in art. If understood
as the same energy channeled in the opposite direction, the two processes appear
mutually replaceable, implying that anyone can play the role of either the
"provider" or the "receiver".... I think this truth about art as an act of
communication is especially clear in the context of new media. That is why
Harvest exists on the Web. In the reality of Internet, the fulfillment of
this work emerges as a result of the collective effort of all parties involved.
While I think so much in the Harvest reflects concepts and philosophies
embraced by Beuys, I often wonder, what would he think of the Internet? So much
in his work relies on the tactile experience of the material, which is
effectively questioned by the screen-based experiences. PS: Yes--the pressure is building, and will not go away. The Internet is a challenge for commerce in general, with especially twisted problems when it comes to art: how does one purchase a Web-specific work of art? When purchased, how could it be "protected"? How can one build a unique, private collection of such work when in reality anyone with a set of bookmarks on their browser can recreate the same archive?.... I think this is a good thing for all parties involved: it forces the institutions involved in handling art to rethink their role/position, and it creates new environments for artists to create outside the institutional constraints as well.
There is another way of looking at the "relationship" between the commercial and
the artistic on the Web, though, which I find more interesting. There is a very
fundamental difference in the ground objectives on which the two Web environments
are built. This difference calls for a very different approach in developing just
about every component of the work: the structure, visual interface, sound,
navigation. In my experience the contrasts are so pronounced, that in fact the
two methods inform each other quite well through opposition: a good Web-specific
artwork can be defined by what a proper corporate site is not, and vice versa.
PS: I strongly believe in the connection between the content of the work and the medium in which it is executed, that there is only one right way of expressing every idea. When I work on a Web-based project it is a result of my decision, that whatever it is that I am trying to communicate, will be communicated most successfully in this medium--with all its unique characteristics. The intimacy of the face-to-screen-to-face situation is one of the more important concepts here, and so, to answer your question: no, one should not try to get around that. Of course galleries and museums will not settle for that. We will go through many gallery spaces with computer monitors installed in various attempts to accomplish the impossible: obscure the physicality of the computer, and in the same time present the work in the "intimate" setting.... I think by now most of us have experienced such situations and realize the awkwardness there. On the other hand, I continue working on stage events that utilize the rich vocabulary of interactive multimedia, which would not function well on the Web. The new performance under the working title On Leading and Following I prepared for the CyberTheatre in Brussels, Belgium, features screen/stage events controlled by audience members via computer terminals, and also some larger than life projections, where scale plays crucial role, and intimacy is certainly not a priority. |