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Walker Art Center

E.A.T and EAT some more

There is a recording in the archives of The Andy Warhol Museum from the day that Billy Klüver, founder of "Experiments in Art and Technology", went over to the Factory to deploy the art project that he had developed in partnership with Andy Warhol. Warhol's "floating sculpture" experiment consisted of helium inflated silver balloons, or pillows; silver presumably to match the interior decor of the Factory. However, the first deployment of the floating sculpture did not take place inside the Factory, but rather on the roof of the building. Some of you may have a mental picture of the photographs taken that day. What is astounding about the audio recording (Warhol referred to his tape recorder as his "wife" and recorded everything, from phone calls to conversations over lunch) is the ecstatic pleasure in Warhol's voice as Klüver inflates the balloons and tethers them out into the New York sky: "Oh my! ... It's beautiful! ... Look at that! ... Oh Billy! ... Oh! ... Oh!..."
It's as near to orgasmic as one ever hears the soft-spoken Warhol get. E.A.T., as it is known, was formed in 1966 out of a desire, in Klüver's words, to "develop an effective collaboration between engineer and artist. The raison d'etre of E.A.T. is the possibility of a work which is not the preconception of either the engineer or the artist, but is the result of the exploration of the human interaction between them."

The joint projects developed over a decade between Klüver and artists such as Warhol, Robert Rauschenberg, Jean Tinguely, John Cage and Jasper Johns were first seen in performances in New York (Tinguely in the garden at the Museum of Modern Art, Rauschenberg at the Armory) and later in an exhibition called Some More Beginnings (at the Brooklyn Museum and MoMA) and lastly at the Pepsi-Cola pavilion at the World Expo '70 in Osaka, Japan. What Warhol's tape makes palpable is the sheer pleasure the E.A.T. artists gained from being teamed up with engineers to produce art work.

One can only guess that Tinguely must have got a charge from the execution of his self-destructing kinetic sculpture. Over thirty years later those of us interested in media arts still recognize the importance of E.A.T. and are grateful that the works of art are well documented and that Klüver is organizing his archives. These collaborations signal an early moment in the Art and Technology movement of the late twentieth-century. But what should we make of the surprising realization that the artists' access to technology and mechanics in creation of their art proved to be entertaining as well as "effective"? Did they even suspect that might be an outcome? It is in part for this reason that we've decided to call this forum EAT, in reference to Klüver's E.A.T., but changing the "experiment" for "entertainment." Society is increasingly aware of how technology has made daily, lived activities - both at work and at play - more pleasurable and entertaining. The question remains, what has technology done to art production? What should we make of today's artists who are also engineers such as Natalie Jeremijenko who runs the engineering design lab at Yale, or even Charles Ray, a sculptor who certainly thinks like an engineer. What of the proliferation of artists who turn to engineers to create ever more seductive pieces (I think of Rodney Graham's videos or Dan Graham's environments)? Has technology made today's art more entertaining? Has technology made entertainment more entertaining? More artful?

As Klüver hoped with his E.A.T., so we hope of ours, that it will not prioritize either the art, the entertainment or the technology (namely, neither the engineer nor the artist) but instead will result in a similar exploration of the interactions between the three.
Media theorist and philosopher, Pierre Lévy writes of cyberculture that in it "everyone is asked to become a singular operator, qualitatively different, in the transformation of the universal and untotalizable hyperdocument. A continuum extends between the visitor and the engineer of virtual worlds, between those who are content merely to visit and those who will design systems or sculpt data. ... It is up to our social actors and cultural activists to take advantage of it."
Consider then, the EAT online forum, just such an Experiment in Art and Technology - as movement towards the creation of an entertaining cyberculture.

We hope that together, with each of your unique perspectives on the art on view, or anything else you fancy, we might engineer a dialogue that causes even the most soft-spoken of you to cry out with orgasmic pleasure.

Sarah Cook EAT Organizer